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How Apple Is Giving Design A Bad Name

AngerCFrom Fast Company:

Once upon a time, Apple was known for designing easy-to-use, easy-to-understand products. It was a champion of the graphical user interface, where it is always possible to discover what actions are possible, clearly see how to select that action, receive unambiguous feedback as to the results of that action, and have the power to reverse that action—to undo it—if the result is not what was intended.

No more. Now, although the products are indeed even more beautiful than before, that beauty has come at a great price. Gone are the fundamental principles of good design: discoverability, feedback, recovery, and so on.

Source: How Apple Is Giving Design A Bad Name

Very interesting. Design is not just aesthetics it is also the feel and function. If a user can’t tell what a button is for or of functions are hidden then that is not good design. The famous “user friendly” concept.

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